Sunday, 27 February 2011

Walther p99 finished

I have used the mental ray renderer and used materials from the architecture and design folder. I have tried to make the gun have a matt black finish and the silencer a slight shine, by adjusting the reflectivity and glossiness.







I inserted an omni light into the scene, just above the gun, to get more realistic lighting in the scene.


By adjusting the aperture of the camera to F 2.0 and setting the target distance to the bullet I have created depth of field in the shot. I intend to do this for the animation to draw the viewer attention to parts of the trailer.

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