This pen drawing was imported into 3ds as an Illustrator path, and then the lathe modifier was applied. I increased the number of segments to get a smoother finish.
I applied a solid glass material from the architect and design library, using the mental ray renderer.
These are to other Items that I made in exactly the same way.
To make the bar scene I created three walls using the box tool from the standard primitive tab. I used a plane for the flooring and a large cylinder with two top segments for the bar itself. I converted the cylinder into an editable poly and removed the back polygons.
The table is constructed from a cylinder with a chamfer around its top edge and a thinner cylinder with a taper modifier for the central leg.
I moved the scene bar about to make it fit in the corner and added a base to the table, which is constructed out of another cylinder with a taper modifier applied to it. I added three spotlights over the bar and two omni lights to light the rest of the room. I adjusted the intensity to get the desired effect.
To make the back shelf behind the bar I created a box with six width segments and three height segments and moved the edges about so that I could delete the inner polygons which make up the opening. I then selected all of the edges that I had deleted and holding shift, and using the section tool, created new edges which formed the inside of the shelf. I then capped these ends off to make the back face. I simply used clone instance to make the second shelf.
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