I started off with a simple head model which I had converted into an editable polygon.
I cloned the model four times so that I could make the four different expressions for the models. I kept the original model to one side, to use later with the "Morpher" modifier. I selected individual polygons on each face and moved them to change the expressions on the faces. I named each face with regard to what the expression I had made was.
I applied the turbo smooth modifier to the original face and then the "Morpher" modifier.
With the "Morpher" modifier open you can right click on the box that says empty under the channel list and add your different faces, you can change the amount from 0 -100 and the original face will be affected by the adjustment.
To animate the face I selected the auto key button and scrolled down on the channel list amount, this set a key frame. I moved the timeline and altered the range or each channel list to produce my animation.
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